Doop Jam - Im Around (Original Mix)
Morales is considered to be one of the first so-called superstar DJs. He has performed at many clubs around the globe, including numerous dates at Ibiza venues such as Pacha and Space. Morales also contributed to radio shows and released DJ mix compilations.
Doop Jam - Im Around (Original Mix)
At the beginning of the game, head towards the right-center post of Peach's Castle and move at an angle (while moving back and forth carefully) into the post to eventually clip into it. If the trio heads down, they will eventually land on the water below. The bottom screen map can be used to navigate around to the front exit of the castle to skip Toadette and the Toad guards.
By going right from the Lakitu Info Center, the player can find some rocks near a section of the beach and a ledge. By walking into these carefully with Trio Grab, and then pressing .mw-parser-output span.longbuttoncolor:#000;font-size:smaller;font-variant:small-caps;white-space:nowrap;background:#fff;border:1px solid #000;border-radius:1em;padding:0 0.5em;display:inline.mw-parser-output span.roundbuttonwidth:10px;height:16px;font-size:smaller;font-variant:small-caps;white-space:nowrap;background:url(" _Button.svg/16px-Def_Button.svg.png")no-repeat;padding:0 3px;display:inline-block;overflow:hidden and moving around, the trio can get through the obstacle and onto the ocean nearby. This lets them avoid having to use Trio Drill or Trio Glider to get past the nearby paper terrain, and can be used with another out of bounds glitch in the Doop Doop Dunes beach area to avoid having to use the boat altogether.
Near the top of the quicksand slope near Big Pokey and Tower Power Pokey in Doop Doop Dunes, there is a set of brown rocks near a block breakable with Trio Hammer. By positioning the trio near the right side and moving around carefully, the player can force them through the rock and out of bounds. This is an easier way to skip the Pokey bosses than the glitch mentioned just above since it works the same way as most other out of bounds bugs in the game.
In the area where the trio learns Trio Hammer, after breaking the first block, there is a small rock next to some paper terrain. By wriggling Mario into the space between them, walking around the rock and back, jumping on the platform and walking up to get inside the rock, and repeating for each other character, the trio can go out of bounds. This can be used to skip the Pokey bosses and going to the Toad Village early, with the same consequences as in Method 2 of this boss skip.
Now inside the area, the player should go up and carefully move around the log. They will eventually end up inside the log, partially out of bounds. By following it around, the player will end up without any characters but Luigi. To get the trio back, the player should keep going until they reach the Toad Village, then play a minigame.
In Gloomy Woods, if the player carefully walks towards the bottom right of the bridge in the room where they normally learn the Bomb Derby attack, the party will go out of bounds. By going around the area off-screen, the player can skip the scene with Nabbit which lets them learn Bomb Derby.
In the north part of Gloomy Woods, near Flutter and the Warp Pipe, there are some rocks to the right of the screen. By carefully moving Mario towards the right corner of the leftmost one, repeatedly pressing up and moving around, Mario can be clipped inside the rock. From this point, two things can happen:
By going into Trio Grab here, then going to a certain corner and alternating between pressing left and up, the party can get out of bounds while in Trio Drill form. They can then come out of the ground as normal and walk around to various other areas.
To get back to the main area, the player should keep going until they get to the screen where they would normally encounter Petey Piranha on the other side of the lake, then go towards the wall to the lower left. The player should then press left, up, down and left until they clip the trio into the wall, then walk back around to get to the exit leading to the Papercraft Goomba area and Toad Village.
The player can now walk anywhere in the room by going outside the map and around. This can let them get to west Gloomy Woods early if they have Trio Glider by going underneath the entrance to the left and flying upwards or get to the other side of the stream without having Trio Drill, which lets them skip a few rooms in Gloomy Woods.
From here, there are not many things the player can do, but they can walk around to the Lakitu Center on the cliff overlooking the area, which lets them enter a small part of Mount Brrr early and get some extra EXP from the Bullies there.
Just to the right of the left entrance to Gloomy Woods, there are a few ledges Mario and co. can climb leading to a small hollow in the back wall. If they go towards the 'seam' in this wall, push up a few times, go left, holding up a bit more and return to where they started, they can clip through the wall and out of bounds. From here, they can walk around to the left entrance of Gloomy Woods, allowing them to skip much of the game.
In the room with the Bowser barrier in Twinsy Tropics, the player must go to the south wall. Now, near the middle, they should move along until they stop in place, then move around a bit. The player should then clip through, at which point they can get the whole party out of bounds (Trio Grab makes this easier), then go down a long way and then right. The player should be able to go all the way to the pipe that exits near the barrier and three laser statues, skipping the entirety of Gloomy Woods and Mount Brrr.
In Twinsy Tropics, there are two rooms with ring puzzles just before the cave leading to Bowser's Castle. In the south-most one of these, the player should go to the left until they see two gray rocks by the wall. Now, by moving up and down carefully, they should be able to clip through. From here, the player can wander around until they come across the area with the giant seashell switch, and the trio should be automatically warped up next to it. They can then hit the switch and skip having to use Trio Drill at all.
If the player exits a battle after escaping from a mission, the world around them afterwards will be invisible, except for enemies and blocks. Entering another battle or leaving the area fixes this.
If the player uses the Gloomy Woods and Mount Brrr skip mentioned above and does not reunite with Mario and Paper Mario by heading to the Lakitu Center, they can run around and play the game as Luigi on his own. In this state, he can buy items, battle enemies and use the arcade, but cannot access warp pipes or use Trio moves on the overworld.
Get Paper Mario on his own before facing the Megacrinkle Goomba battle, then walk towards the left wall in the area with it and Toadette. Use the same tactic as before to get Paper Mario through the wall, now walk around the screen to Doop Doop Dunes. Because Paper Mario is on his own, this means the cutscenes that usually play upon entering the area will not happen.